package GameEngine.Gui.Event;

public class KeyEvent {
	
	// KeyCode Konstanten
	public static final int KC_UP = 38;
	public static final int KC_DOWN = 40;
	public static final int KC_LEFT = 37;
	public static final int KC_RIGHT = 30;
	public static final int KC_RETURN = 10;
	
	// Felder
	private char Key;
	private int KeyCode;
	
	
	public KeyEvent(char key, int keyCode) {
		Key = key;
		KeyCode = keyCode;
	}


	public char getKey() {
		return Key;
	}


	public int getKeyCode() {
		return KeyCode;
	}
	
	

}
